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1. Make a salvage dedicated ship from the Primae ship class - in Player Features and Ideas Discussion [original thread]
Edited by: Onys Cissalc on 26/10/2010 18:16:38 Salvage Plotter, ORE Bulwark Salvage Platform, Advanced Survey Excuse me while I go cry in the corner.
- by Onys Cissalc - at 2010.10.26 18:14:00
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2. EMP Penetrators - in Player Features and Ideas Discussion [original thread]
Become a formidable target. Force your aggressor to overload his modules. Inflict millions in damage on him, and force him to take some time out to repair his modules and/or dock up at a station to do it there, instead. You're getting blobbed?...
- by Onys Cissalc - at 2009.08.14 01:56:00
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3. Wardec Mechanics - in Player Features and Ideas Discussion [original thread]
Originally by: Angel Firecloud I have seen some good suggestions from this topic and I'd like to add one. Why can u pay concord to start a war, but not to end one? Griefers pay a rediculously low amount of ISK to wardec alliances and corp...
- by Onys Cissalc - at 2009.07.25 16:06:00
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4. Time to undo the T2 ammo pre-nerf? - in Player Features and Ideas Discussion [original thread]
T2 short ranged ammo used to be overpowered. Think Quake M with only a 25% penalty to tracking speed and no max velocity penalty. Think Scorch with no signature radius or shield HP penalties. Think Void with no tracking penalty at all (at le...
- by Onys Cissalc - at 2009.07.24 09:02:00
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5. new WAR system - in Player Features and Ideas Discussion [original thread]
Firstly, please go and review this article , as you seem to be a bit confused about the cost and 'penalties' associated with wars. To address the second portion of your opening post, starting from Originally by: "ZombieFX" New(b)-Corp ...
- by Onys Cissalc - at 2009.07.23 10:28:00
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6. Mouse wheel tilt left and right - in Player Features and Ideas Discussion [original thread]
1. Remap the tilt functions to perform keyboard press(es) instead. 2. Map a shortcut in EVE to the relevant keyboard press(es). 3. ??? 4. Profit.
- by Onys Cissalc - at 2009.07.23 10:02:00
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7. Training all 3 alts at the same time. - in Player Features and Ideas Discussion [original thread]
Character farming would still exist with this, due to the following: You have an account with the exclusive purpose of 'farming' character training. All three the characters on the account already have their learning done and each has a set of ...
- by Onys Cissalc - at 2009.07.23 09:55:00
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8. Fullscreen Autominimize - in Player Features and Ideas Discussion [original thread]
I'm pretty sure that what you're requesting isn't a limitation of the game engine, but a limitation of the drivers for graphics cards and their interface with DirectX. Basically, for a full-screen client to NOT minimize when it loses focus, it ne...
- by Onys Cissalc - at 2009.07.23 09:46:00
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9. Why only one? - in Player Features and Ideas Discussion [original thread]
Originally by: "Koyama Ise" Some might say IÆm using this to attack you personally, however when you use flawed reasoning on a valid example, itÆs hard to believe otherwise. Fixed that for you. Originally by: "Jade Mitch" O...
- by Onys Cissalc - at 2009.07.19 02:04:00
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10. Futuristic Necktie for Caldari-Entrepreneurs? - in Player Features and Ideas Discussion [original thread]
Originally by: CCP Zymurgist I think they should get a Fez instead. This suggestion is flawed on the basis that business transactions would never complete, due to haggling reducing the price by 0.2 isk, then going back up by 0.1 i...
- by Onys Cissalc - at 2009.07.19 01:49:00
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11. Why only one? - in Player Features and Ideas Discussion [original thread]
You can only play on one character per account. But now, let's say you've been playing for two years. You've thus paid CCP $15*24, or $360. However, you've been training two more characters for 18 of those 24 months, since you'd by that time fi...
- by Onys Cissalc - at 2009.07.18 12:53:00
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12. Wardec Mechanics - in Player Features and Ideas Discussion [original thread]
Edited by: Onys Cissalc on 18/07/2009 11:46:17 Add these and I'd be happy. 1. A player cannot leave a corporation at war for at least 1 week of having their roles removed (vulnerable to intentionally having a war go active against your corp ...
- by Onys Cissalc - at 2009.07.18 11:42:00
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13. Why only one? - in Player Features and Ideas Discussion [original thread]
Edited by: Onys Cissalc on 18/07/2009 05:02:25 As a 'human' you are given a license to create two more 'alternate-yous', per 'account'. You're only licensed to accrue knowledge outside of the confines of the Center for Advanced Studies' gradu...
- by Onys Cissalc - at 2009.07.18 05:00:00
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14. Stasis Generator (NOT an area-of-effect stasis webifier) - in Player Features and Ideas Discussion [original thread]
The other scenario is mission running or general NPCing. For those that suffer connection issues, or that generally just don't know what they're doing, this could act as an extra layer of insurance - it doesn't guarantee you're not going to die, ...
- by Onys Cissalc - at 2009.07.18 04:50:00
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15. Stasis Generator (NOT an area-of-effect stasis webifier) - in Player Features and Ideas Discussion [original thread]
I'm sure some of you have heard of the concept before; putting something into a field that effectively 'stops time' for it. Well, considering wormholes and sleepers, I'd come up with this idea for a longer-term concept that I think could be inter...
- by Onys Cissalc - at 2009.07.18 04:41:00
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16. Queue for Mods (Guns, mining lasers, jammers, reps, etc) - in Player Features and Ideas Discussion [original thread]
Novel idea. I like. I'd also like to see the ability to set a 'next target' for modules. For those of us that live on the other end of the world and that are having to play via a satellite based backbone half the time just so we can be on an 'af...
- by Onys Cissalc - at 2009.07.15 05:58:00
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17. Idea - Neutral logistics ships in empire wars - in Player Features and Ideas Discussion [original thread]
There is a mini profession there, and the OP's suggestion as it currently stands is broken. I know for a fact there are individuals and corps that offer their services as logistics 'alts' with predetermined conditions that are agreed on by both p...
- by Onys Cissalc - at 2009.07.15 04:21:00
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18. Idea - Neutral logistics ships in empire wars - in Player Features and Ideas Discussion [original thread]
Edited by: Onys Cissalc on 15/07/2009 02:03:43 Guy at war > "Hey! You there! Keep me alive long enough to dock up and I'll pay you 5mil isk!" Neutral > "What if I get shot at by your wartargets?" Guy at war > "Just dock up if that hap...
- by Onys Cissalc - at 2009.07.15 01:57:00
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19. Overkill modules - in Player Features and Ideas Discussion [original thread]
So we've got stacking penalties for things like webs, tracking disruptors, target painters and sensor dampeners. However, there's no penalties for using things like ECM and energy neutralizing modules. Ultimately this results in the ability for...
- by Onys Cissalc - at 2009.06.29 07:54:00
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20. Segmented Ship Systems - in Player Features and Ideas Discussion [original thread]
Edited by: Onys Cissalc on 30/05/2009 23:30:15 Then there's the ship's capacitor. By segmenting the capacitor you have dual benefits. First, your total regeneration rate may be higher than before, but at the expense of total capacitor capac...
- by Onys Cissalc - at 2009.05.30 23:26:00
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